Here’s the rundown. The combat unit is set to run the “Set Stats” function right after Event BeginPlay.
The event Stats function uses the variable “Character Reference” that calls back to me “PC_Parent” blueprint to set all the combat_unit stats equal the the “PC_parent”'s current stats.
The PC_Parents stats are all integer variables found here.
I would think it would work okay, since I seem to be able to get the variables from PC_Parent inside the SetStats function okay.
Yet for some reason it still gives me the same error message.