Changing unit attributes based on Actor level
Hey there.
I’m trying to set up a system that allows the player to go from normal 3rd person world exploration to the turn based combat mode. However, I want to set it so that the combat unit’s attributes are determined via a character reference by variables from the 3rd person actor rather than innate to that unit. (So that those attributes will change in accordance with a leveling system that actor has.)
The problem I’ve run into, is that whenever I try to set up a function that will set the combat unit’s attributes to equal the non-combat actor’s…(like so)
This happens. (Ignore the resolution.)
I cannot move or attack with any of the units.
And when I stop testing, I get this error message.
So in short, is there a way of making a units attributes by consistently determined by a separate actor’s variables and not it or it’s parents? And if so, how can I do this?