[SUPPORT] Advanced Turn Based Tile Toolkit

Hey . How would I make the path spline pathfind around obstacles. For instance if I have a forest tile, full of tree meshes, or other obstructions, it would obviously look really bad to have units pass right through trees.

Additionally, if I have other tiles with specific points where I want the unit to go stand when it moves there. Like a trench, where I have some predefined splines leading to cover points from where the tile can be entered, how would I make the pathfinding spline switch to that for the final tile move so the unit ends up where I want it on the final tile?