Okay, I’m back and have checked the files you sent me. This is a bug (kind of), that I’ve already fixed in the coming update. It was caused by the two different “Find Visible Pawns/Tiles Step 2” functions nested in Find Tiles In Range. Since you unchecked “check visibility” it used the simpler function, which does not have branches for minimum range. This problem should disappear with the new update, but if you want to fix it before then, here are the changes you will need to make: