[SUPPORT] Advanced Turn Based Tile Toolkit

I don’t know if this has already been asked (Theres alot of comments on this post, too many to read through all the way!) but with the upcoming XCOM style gameplay update I was wondering if there are any plans to also add the feature of ‘selecting units from a list’ before the start of each map. Even a really bare bones basic system would be pretty awesome. The gameplay is a priority for sure, rightly so, but something small like that really would be a great time saver in testing.
Also just a suggestion for a few small features if thats okay;
1- Make an option to Start a map without units automatically selected each turn, and instead you must manually select a unit to control them. This obviously would only affect human players not AI and as an option it wouldn’t effect those who wouldn’t like that as they can have is disabled.
2- To add to the last suggestion, have a button to end a players turn early, even if they haven’t moved all their pawns.
3- Last suggestion, before completing a turn for a pawn (movement or attack) have a UI or something to show a Proceed/Cancel option rather then just doing it. Again as an boolean option, so those who would prefer the instant-Click method rather then the planning method wouldn’t be affected.

Even if none of these suggestions are taken into consideration, thank you again for the awesome kit. Its amazing how much blueprints can accomplish without a single line of C++, even more amazing that some people, like yourself, can already understand it so masterfully. It’s not crazy to think that in 10 years time there might be multiple visual coding languages that are just as powerful and flexible as classic coding languages, making game design accessible to everyone with interest.