[SUPPORT] Advanced Turn Based Tile Toolkit

So, I have found another glitch with the toolkit… I have not modified the Find Tiles in Range event in any way. However, the minimum range doesn’t seem to be working. I wanted to find every index within a 15 tile radius, but not within a 5 tile radius. I then spawned a special tile on those spots, However, the tiles filled the entire 15 tile radius, instead of from 5 to 15.

Here’s an example picture, from a new toolkit. It is called within the level blueprint.

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On this version, it is minimum range of 3 and a range of 10. So the three inner rings should be empty, but if you look carefully, the tile cost 2 spawned there as well.