[SUPPORT] Advanced Turn Based Tile Toolkit

Hey Selentic, I’m looking into this. I’m only able to reproduce it if I also set “square visibility” to false for the unit. If this is also the case in your project I know the reason for the issue, as the diagonal tile from the target is incorrectly thought of as adjacent during pathfinding if Pass Through Friendlies is true. I’ll get right on finding a fix, but could you confirm that you are not seeing this bug if square visibility is set to true?