I haven’t done any real testing beyond running it through a handful of times after making the changes, since the blueprint data loss issues make building a level exceptionally painful right now, but of the limited testing I did do I had no issues.
That said, I’ve done some pretty significant changes to the AI blueprints myself that may have affected something, but I can’t really see any of those affecting whether or not the delay being present was stable or not, but you never know.