[SUPPORT] Advanced Turn Based Tile Toolkit

Hi !

I have a question for you: I’m currently using an amazing plugin for UE4 that allows me to procedurally generate a dungeon at play time (specifically in the begin play event).
My question is: is it possible somehow to spawn the grid manager TileByTile and calculate the Grid X and Grid Y ad the end of the level building process without spawn the entire grid manager somewhere?