Glad you figured it out! That is indeed a strange glitch and I’m able to replicate it. I’m glad you found it so I’ll be able to fix it. Since the enemy units considered the player units to be their allies they skipped their turn. Sometimes I feel a bit bad for fixing a bug that causes units to be humane and not kill each other. Guess I’ve been watching too much Westworld ![]()
Ok, after a bit of toying around I’ve come up with something that works. I’ve created a new child actor based on Tile_Parent which has the following construction script:
Since construction scripts are run when an actor is spawned in game we do not have to use a separate function in game as long as the construction script is set up with that in mind (which it is
).
Here is a quick way to test out if it works during gameplay:
Let me know if it works (does on my end)


