[SUPPORT] Advanced Turn Based Tile Toolkit

Hi, .
I’ve been speaking with you in the comments of some of your videos but I am currently working on an Idea for a dungeon crawler similar to your 2D game example.
However I wanted to implement an action points system where both movement and skill use are drawing from the same ‘stamina’ pool. So if a player decides to spend an entire turn on using abilities he can do, the Idea being that you will be a lone hero attacking a dungeon so you will be outnumbered at all times so you must combo your skill and use them effectively in order to do well.
I am using max move and current move variables in the unit parent to base this off and currently have it working so the game checks that you have more action points than the attack cost cost in that i added to the blueprint.
Ive intended the attack cost and range to change depending on what skill is selected.
Right now what i’m really unsure about is how to allow characters to attack multiple times and how to allow them to move after a skill has been cast. I realise that currently you have it set like Xcom where attacking ends that units turn whereas I would like it to be free flowing.
The other thing I need to ask about is how to implement skills, as far as the effect of skills such as dealing damage or stunning/slowing units goes then I believe i have that figured out its just getting the initial blueprints for the skills set up that I am confused about.