[SUPPORT] Advanced Turn Based Tile Toolkit

Ah so that’s where the problem was. I was confused because each unit seemed to already have their own spline set during pathfinding.

Excellent, thank you. I’ve got a couple other things I have to finish up before I focus on this part again, but those should be done shortly. Once I’m done with those I’ll let you know how this works.

Oh man, it’s been a while since my unit_parent looked like that. I rewrote all that a while ago. That said, I spent more time than to admit when I started modifying things trying to find the part where it was writing the end position into the pawn array, though I thought it made more logical sense in the controller, but that might just be due to the context from the kind of game I’m working on. As long as they’re together though it should cut down on confusion for new people working with this.