Hey . I’ve built some unit spawners that direct units they spawn to a specific tile.
They work flawlessly, when only one unit is being spawned and directed to move. However if I try to spawn more than one, and direct them to different tiles they break visually, and they end up just becoming stacked on top of each other in the same index visually due to not running the pathfinding per unit.
Having a hard limit of only moving one unit at a time isn’t a huge deal for this situation, since just spawning them on specific tiles and not moving them works perfectly, but it does make things like cinematics where I would want multiple units moving together not viable. Do you have any suggestions for how to get around this?