[SUPPORT] Advanced Turn Based Tile Toolkit

I’m hyped. Will upgrading to it be as simple as swapping the ai controller blueprint to get these features, or will it require the others to be redone?

:slight_smile:

I’m adapting how pawns initiate their actions into a fire emblem type menu system right now and so far it’s working around the issue, but it’s good to know in case issues stemming from that appear when I’m done.

I’m also trying to implement units turning gray after they’ve acted to indicate that they’ve used their turn, but I haven’t been able to figure out a convenient way of doing this yet. Using set material is tricky because the parent doesn’t have a mesh to assign it to, and I haven’t come up with a convenient way to fire it off in each player pawn blueprint. Do you know of a good way to pull this off?

also also, I’ve been trying to find the point in the toolkit where it displays the attackable tiles of a unit it’d be great if you could point me to it.