[SUPPORT] Advanced Turn Based Tile Toolkit

I’m not sure if this has been noticed before, but I found an issue that makes pawns pathfind ontop of each other.

Steps to reproduce:

Fresh Project
Enable show all visible tiles in friendly pawns
Disable camera following active unit (So that you can keep your mouse on a tile)

You can’t see my cursor in the video but what I’m doing is not moving it off the unit im attacking, and simply clicking it again as each new pawn becomes active. In the second half I move it one tile up and then back for the second unit, and then leave it on the enemy and click for the third.