Amazing work as usual!
I’ve done Cover System, Overwatch System and Skill System a bunch of time ago and now I’m really curious to check your implementation, which surely will be better then mine
In the past I said that I was trying to implement a multiplayer system and I’m still working on it, the first version is working pretty good (I’m using GameSparks game cloud for my game) but I’m concerned about the high number of requests that have to be made to the cloud server in order to keep the game status syncronized with the opponent one. Are you working also on a multiplayer implementation for the future?