[SUPPORT] Advanced Turn Based Tile Toolkit

I’m currently working my way through the videos and I’ve built up quite a list of questions. I figured it might be easier to put them all here rather than randomly through the YouTube playlist.
after going through my questions I’m sure allot of them will be a simple yes I guess I would like a quick explanation for how this toolkit could do them.

1: The visibility range is cool though I’ve been wondering. can you have a building or base with a roof that you can’t see enemy pawns inside unless you have a pawn in the building? also to be able to walk on top of the roof?.. could this be done with invisable tiles/rooms?

2: Another thing I was wondering about is say you have an open map with trees and rocks laying around can you delete sections of a grid and put a river or crevice in the map than place a bridge over the gap? if it’s a crevice it would be cool to place a ramp on either side going down into it than up to the normal level.
2B: is it possible to have sections of water/mud that units can walk or swim through?

3: Can you hide in a block say a wooden crate and have that crate take damage?

4: Can you have a half block high wall and have it absorb hits and take damage?
4B: If 2 pawns are standing behind each other can a 3rd pawn shoot a spear or lazier beam through both them and have it so the pawn behind take less damage?

5: Can you have pawns use equipment to change their stats and abilities?
5B: would it be possible to have say vehicles where one or more pawns can ride in and have the vechial take damage and only kill the pawn(s) if the vehicle blows up?

6: With an empty pawn will I be able to set up options so the player can change what faction it’s apart of? (story reasons)

7: When you were talking about looking around blocks it got me thinking. what if you had a window or a clear block of ice is there a way to look through it but have it be a solid object?
7B: If I wanted to place say a rock between squares can I change the way pawns see and behave when it comes to moving and attacking around those objects?
7C: If I have oddly shaped blocks like a pillar or paramid can I set it up so the movement and visibality changes around that object?

8: can you controll what direction a pawn is facing and have features set so it takes more damage from the side or has less evasion from behind?
8B: can you change the death animation bassed on the direction the pawn is being attacked from?

more a comment than a question. I would like to see animations able detect and than climb short walls, fences, and ladders too. Also having the death animation take height into account so it could fall down a hill or off a wall.
-Thanks for going through my list of questions.