Greetings,
This looks like a wonderful toolkit. I have a few questions before I can understand whether or not this is what I need to get my project / idea running. I intend to use a turn based combat system that relies on cover or environmental factors like X-Com or uses action points and perhaps and underlying hexagon grid movement system like Divinity: Original Sin. Like the latter, I also intend to add an ability system with cooldowns that will have effects on either self or others (players, allies, or enemies). I don’t know the engine well but it seems like a good platform to learn and use. I predict the answer will be that I will be able to implement these things to the systems within the toolkit, then add my own artwork to make it a unique game. The reason I still ask is that I am not very familiar with the engine, but so far it seems easier to learn and use compared to a lot of other engines. I just want some confirmation and perhaps some guidance as to where I should start. I am not in a rush and I think its healthier to sort the combat system before moving on to anything else (and so I can have something to pitch when looking for people to work with me). The system will also make use of character stats that will affect movement, range, weapon and ability damage much like any standart tactical combat game with rpg elements, along with loot drops (weapons, armor, and new abilities etc.)
Thank you in advance to those who find time to give direction to a newbie like me, and good luck to you all in whatever projects you are working on.