Hey !
Im having two issues I think you should know about, well one isnt an issue its something im unsure of and others may want to know it aswell.
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Whats the best way to remove a time in-game?
I have several bases jotted about a map, that block pathtrace so units cant walk or spawn on them.
However at times I want to remove/destroy these tiles, but doing so makes them still appear on the grid like so.
I did try a few things before asking ( changing collision settings, destroying the actor and then resetting the grid)
http://i676.photobucket.com/albums/vv123/Luked90/Screenshot%202016-09-04%2021.13.34.png
http://i676.photobucket.com/albums/vv123/Luked90/Screenshot%202016-09-04%2021.13.54.png -
I have a had play in your bunker map as I would like to get into multi level maps,
however with a normal spawn unit function, it doesnt put it at the correct place.
It says its the right transform but the pawn array index says something else.
I havent moved the map itself so the grid is still 0,0,0
Adding units to the grid before play does work though
http://i676.photobucket.com/albums/vv123/Luked90/Screenshot%202016-09-04%2021.20.31.png