[SUPPORT] Advanced Turn Based Tile Toolkit

Hey !
Im having two issues I think you should know about, well one isnt an issue its something im unsure of and others may want to know it aswell.

  1. Whats the best way to remove a time in-game?
    I have several bases jotted about a map, that block pathtrace so units cant walk or spawn on them.
    However at times I want to remove/destroy these tiles, but doing so makes them still appear on the grid like so.
    I did try a few things before asking ( changing collision settings, destroying the actor and then resetting the grid)
    http://i676.photobucket.com/albums/vv123/Luked90/Screenshot%202016-09-04%2021.13.34.png
    http://i676.photobucket.com/albums/vv123/Luked90/Screenshot%202016-09-04%2021.13.54.png

  2. I have a had play in your bunker map as I would like to get into multi level maps,
    however with a normal spawn unit function, it doesnt put it at the correct place.
    It says its the right transform but the pawn array index says something else.
    I havent moved the map itself so the grid is still 0,0,0
    Adding units to the grid before play does work though
    http://i676.photobucket.com/albums/vv123/Luked90/Screenshot%202016-09-04%2021.20.31.png