[SUPPORT] Advanced Turn Based Tile Toolkit

I am no stranger to limitations with blueprints and this sounds like yet another example. I had an entire first person shooter with over 30 unique weapons fiz out on me for god knows why this year. Be very careful when working with structs and parent child relationships. That stuff breaks down quick.

So far working with your blueprints has been pretty easy. My next goal is to figure out how to setup agro ranges where mobs that are placed in the world can wake up and activate combat mode where free roam is toggled off. So basically if they see an enemy unit they are added to initiative order and combat mode persists until all active enemies are dispatched. I might just use line traces, I think the 2d example game has a basic example of this.

Seems like spawning units is pretty straight forward.

Honestly the only thing left would be accessing a menu to select and activate unique abilities with cones, lines and patterns. With that being functional the rest seems pretty basic. Hard thing about abilities though is the AI needs to understand how to use defense and healing abilities. RIP trying to get that in a functional state.