Its np, I have been going over yoiur blueprints a lot and have learned quite a bit on my own. I have answered most of my own questions already. For example how to make enemy characters have aggro ranges and when and how to set free roam on or off depending on what is happening in game play. So far its working great!
Sadly in the 2d game if an AI is unable to reach its desired destination and its only option is to move closer it pretty much causes the game to hang from the slow down. However this not a problem, like you say, when in the standard blueprint. So I decided to work with that version for my neat fun little project.
I have the free roaming part already figured out now! I have it working exactly how I want and wasn’t even that difficult to be honest. You did a great job with this blueprint setup! ![]()
If you are already planning to do special abilities then you pretty much will have done 80% of the work for what I want to do. That’s crazy!
If you are familiar at all with Disgaea, being able to have abilities that are centered around the caster or allow you to point to locations. If the abilities have unique patterns and stuff like that then. Then the template is pretty much already a game, it just needs graphics, levels sound and a HUD basically. I mean I have no trouble hooking up the stats and damage system at that point.