[SUPPORT] Advanced Turn Based Tile Toolkit

Oh good the forums are back!

Once I fix the hang on AI that cannot path to a player bug I will be in pretty good shape. I am not worried about performance as I am not really looking into making large levels.

Just need to make it so when not in combat and having multiple friendly units that free roaming still toggles on. Once I have that all I need to do is make a special ability system where units can use special attacks at the cost of SP.
If I get that in place ill change the graphics and make something with it.

Not sure what would be the easiest way to do special abilities though. hmm