Just released a new update for this system. You guys can check it on marketplace for new features and watch the new video. I also prepared a documentation. Thank you all! Please let me know if you have any questions about it:
Demo Video:
Some of the new features;
- System uses Data Tables and you don’t even need to check blueprints to create a mission.
- Unlimited possibilities for a mission.
- Each of the marker can be set as compass or screen markers.
- Kill, Kill Groups, Kill Monsters, Collect, Reach and Interact objective types with dialogue system.
- Main, side and overlap mission actors with multiple/single mission layouts.
- Supports World Composition. (Uses unique names)
- It has own dialogue system. Supports Sounds, Subtitles and sequences. Fully customisable! ( With skip sequence feature )
- Tons of widgets that you can call where ever you like and each one of them are fully customisable.
- All of the widgets of a mission can be re-design with the variables in Data Tables. (Colors, layouts, texts)
- This pack also has XP and Level system. Every XP that you get from missions will make your character level up. (Modular)
- Monster and collectable markers are distance sensitive. Which means you can show/hide them depends on the distance. Also can be add as compass or screen markers.
- For global notifications (New Location Discovered Example) all you need to do is creating a child Blueprint and set variables from defaults
- You can create Special Areas to change compass color with dynamic background.
- Also you can add Landmarks to your compass just by adding Landmark Blueprint in to world. It will be automatically added to the compass.
- Reward system with XP and Gold, Coin or whatever you call
- And ofcourse there are more but it’s really hard to remember
