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Supply Drop Not Working

Hi folks,

I changed the supply drops but only the doubles ect are spawning. I didn’t change the doubles yet so it must be something wrong with my code. I’m really new and I have no idea what I’ve done wrong. I know I can change it back but I was hoping to find out what I’ve done wrong.

The code is as follows:

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString=“SupplyCrate_Level03_C”,

MinItemSets=2,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,

	ItemSets=(

		(
			MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,

				ItemEntries=(
					
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=5.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)
					
					)
		),
		
		(
			MinNumItems=3,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,

				ItemEntries=(
					
					(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponStoneHatchet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponStonePick_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponTorch_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01)
				
					)
		),
		(
			MinNumItems=5,MaxNumItems=5,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,

				ItemEntries=(
					
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01)
				
					)
		),
		(
			MinNumItems=7,MaxNumItems=7,NumItemsPower=1.0,SetWeight=0.3,bItemsRandomWithoutReplacement=true,

				ItemEntries=(
					
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Campfire_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchCeiling_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchDoor_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchFloor_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchWall_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=5.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchWallWithDoor_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Bed_Simple_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01)
				
					)
		),
		(
			MinNumItems=3,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.2,bItemsRandomWithoutReplacement=true,

				ItemEntries=(
					
					(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_ArrowTranq_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponBow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01),
					(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponBola_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=5.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01)
				
					)
		)
	)
)