I’ve been trying to make a mod to change the contents of supply drops.
I have copied the TestGameMode, PrimalGameData, and map from the generic mod and renamed them. I have then linked the new TestGameMode in the setting within PrimalGameData, along with linking them both with the festival.
I have copied in one of the supply drops and modified the contents along with also remapping that in PrimalGameData.
Once this is done I can spawn the modified drop in the editor and all seems to be working.
When I cook the mod though the log shows a lot of errors involving being unable to locate assets. Once the cook is complete, only a couple of files actually show in the cooked version.
Any ideas what I’m doing wrong?