Hey what’s up guys! Have no idea what to do for the whole day…. Can anyone give at least an idea how to fix it?
The problem is as follows:
There is C++ code that triggers an Unreal plugin responsible for working with geometry and activating sculpting mode on it. Under certain circumstances and with different geometries, an exception occurs after pressing the apply changes button.
We need to determine the location, timing, and somehow rewrite it.
There is another place related to geometry import, perhaps they are interconnected.
If anyone knows how solve the problem and will fix it. I will pay to make it quick, ■■■■ deadlines ![]()
