Hi there,
I’m looking to make a game where the player can toggle a super speed mode, and in this mode be able to run up walls, similar to how super speed works in DCUO.
Does anyone know a good tutorial video or know themselves how to replicate this?
I wanted it like this so the transition between ground movement and vertical movement is seamless, instead of having to press an input again to start wall running.
hope this makes sense, thanks in advance.
Hey there @Lawrencemid! This mechanic is a bit annoying to pull off with the base character movement, so there’s not too many resources available for this specific mechanic, but I have one that seems to be a good fit. You’ll have to adjust it a bit to work constantly while sprinting instead of having to reenable it when you want.
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Here’s a solid example of how to pull it off, however it’s a bit long (apologies).