I've been working on a Super Metroid remake myself for a bit now, started back last year with UE3 but lacked the programming skills to really put together how I wanted the camera to work (match SM as much as possible) so once I got UE4 and started playing with blueprints I thought I should try it again as I would have a much better time at getting what I wanted from the camera and perhaps, even majority of the game done.
I wanted to wait quite a bit longer to post anything but figured why not, get some feedback while I’m starting early :). I posted a video of my recent work so far, all using placeholder rock models to visualize better and experiment with DOF a bit. The camera system is pretty close to 100% and the transitions to each level are very close to being done if not there already. I have some really cool ideas I would love to do with this just finding the time and working on my knowledge. I’ll be updating as often as I can here!
Looking forward to your feedback!