Ah I can’t help it! Here is a preview of the Dash!
This features the Ground Dash and Air Dash with adjustable Capsule Height for adaptive collision. This is an early version of this mechanic so adjustments will undoubtedly be made(For example, I have to update the air dash to properly translate capsule half height to world position).
I gotta say, the Capsule Component as the root component in the Character 2D is a real pain to work with