Ah you don’t need any tutorials! Sorry to disappoint in that regard. I didn’t plan out the animation aspect (or much of Samus’) to be very refined. It was meant as a reference or foundation for a more Market oriented project.
But I do love Super Metroid, so there is a chance that the project will see more refined versions in the future. In which case I will consider your approach, thank you for sharing that! And pretty sweet game by the way, Super Smash Ponies, great ideal 
Now maybe you can answer me a question: As a 2D Game Developer, what kind of Blueprint Projects would you be more inclined towards(if you were to consider the Market Blueprint assets)?