I’m glad someone took the time to check it out! I made it public to try and help others, so I’m definitely going to answer your question.
Luckily, Flipbooks inside the Blueprint graphs have a lot of available information that we can pull off. For example, I can easily set a Flipbook, Get Flipbook Length, plug the return node form that into a delay and then Set Flipbook again. This would play a Flipbook, and then set the next specified Flipbook upon completion of the first. You can get the specific Frame at which a Flipbook currently is at. You can Set Playback Position to start playing the Flipbook at a specific frame. Here is the Flipbook context result inside of BP
With that said, there still is a lot to fix regarding Samus’ animation as it stands, but I’m not too worried about that for the moment, or probably any time soon for that matter.
I’m not entirely sure if that is the information you were looking for. Otherwise my enums get set in the top most section of the BP, Crouch Look, Diagonal Up Look, Diagonal Down Look and Look Up.
And then of course a whole bunch of branch and booleans also help determine which flipbook should be set. The entire Samus BP is quite complex I must admit, and would require a substantial amount of effort to fully understand it.
What I could do is create a tutorial in which I would set a few animations like look up, crouch and jump? Perhaps it would be easier to understand from there. Ask and I will serve!