Sidetracked Story
Hey guys. I have a short update on the project that was made mostly for giggles and laughs. I was contemplating on releasing this project version to the public now because I was going to wipe most of the content to have a clean slate for the final version.
What this means is that there won’t be a Ridley and company in the final or upcoming versions so if you guys wanted to play with that or see some of their functions this version is the only one that will have them. I’ll get this version ready by tonight with another video to go over it.
Ultimately, in the final version I want to have a functional Samus that can navigate at her base capacities. I also want to have a Door Blueprint system that when dropped in the world form the Editor will spawn a room of specified size. This will probably be X Sprites snapped together to create a room. This way people will be able to quickly get in and set a game world for Samus.
Anything beyond that I will see in time. but from there it would be nice have other community members pitch in.
It shouldn’t be very long before the final version is ready. Maybe at the beginning of next week.
Added feature: High Jump Power Up
heh just noticed when Samus dies her sprite is rotated the wrong way