Many of you may have played games with what I call super dynamic cameras, such as Journey and Uncharted. By super dynamic I mean that they seamlessly adapt to the players surroundings, for example, the field of view changing when looking up at the sky to make it feel more vast & realistic, or the camera automatically moving closer to the character when in a confined space. Many of these techniques are described in this youtube video, it’s a great watch for any of you who are designing a third-person camera;
So what I want to know is; can we create similar effects using blueprints in UE4? And if so, what games or videos are some good examples?
I have only ever seen a camera attached via a spring arm to the player at a fixed length, which means the camera could end up crashing into game objects and all sorts, plus it doesn’t look very interesting to the player.
Any input is welcome!