Hello,
I want to make something that looks like god rays in a 2dsidescroller project. I was able to figure out how to make the sprite translucent but when I added an emissive material to the translucent one they cancel each other out. Hence, I can’t have an emissive and translucent sprite at the same time and it doesn’t look right.
Please help.
Thank you in advance.
Hey there @Kenano1234567890! How does it look? When using unlit sprites, emission just determines what that pixel is without needing light at all. For god rays, this is usually what you want, as you’d like to control how it looks yourself via the opacity. If you mean you want a “Glow” from emission, this requires Bloom as a post processing technique.

Generally just using the Transluscent Unlit Sprite material is a good test before making a new material for it, just plug in the texture you have (with alpha) and see how it goes.