SunMoonDaySequence actor loading asserts with Debug Binary Config

Hi,

Thanks for the quick response.

Yes it was cook from editor with default config, UsePakFile true, bUseIOStore true, bUseZenStore false.

Yes launch from vis studio with debuggame or development configs.

“we consider that path deprecated.” eh, is this mentioned anywhere else?

Ok I tried the following:

  1. s.World.ForceFlushAllAsyncLoadsDuringLevelStreaming 1 : had no effect on the problem
  2. cook.skipasyncloaderforcookeddata 1 : did have an effect, avoided the assertion but then gets stuck in infinite wait event loop
  3. bUseZenStore true : had an effect, but a pop up window appears saying it failed to connect to zen server. (is that required to have now?, I just need a local setup for quick testing) It also said “you can use installed build without network streaming by building with the -pak argument.” But UsePakFile was already true…

When I turned bUseZenStore back off, cooked again, tested again, the pop up was still happening, as if the cooker was not removing the zen state on things.