Most of the enemies in the game will be humanoids that will share the same skeleton and, on same cases, the same mesh topology. Using parametric bone transformations, blendshapes, layered materials, equipment and accessories, I hope to be able to generate really different enemies in terms of appearance. And, if I manage to develop the AI system I commented on above, I could potentially make the game procedurally generate different enemy squads with their own tactics and appearances – think of Diablo 2 and Shadow of Mordor’s way of generating different enemies on the fly.
There will also be non-humanoid creatures and bosses, but they will be probably fixed for every playthrough.
Of course this is just me rambling as I haven’t made any of this yet, but that would be the point of arrival.
I’ll share some screenshots on this thread as soon as I have anything done