Sumo Studio - Ultimate C++ Morph Target Control Plugin

Save development time with a modular solution for managing morph targets. It’s easy to implement and control, flexible, coded in C++, and highly optimized.

Whether you're crafting facial expressions or dynamic character transformations, this component provides advanced tools to help you control morph targets. Key plugin features:

  • Dynamic Morph Target Blending: Blend multiple morph targets at once with smooth interpolation using customizable lerp times.

  • Reset Functionality: Automatically reset morph targets to their default state with configurable delays and lerp times.

  • Pause & Resume Control: Pause and resume active morph animations at any time for precise gameplay control.

  • EventDispatcher-Driven System: Use events like OnMorphTargetStarted, OnMorphTargetUpdated, OnMorphTargetCompleted, and OnMorphTargetResetCompleted for seamless integration with your game logic.

  • Active Morph Management: Query active and resetting morph targets, or stop specific morph targets instantly.

  • Performance Optimized: Built with efficiency in mind, ensuring smooth performance even with multiple active morph targets.

  • User-Friendly Integration: Works directly with your Skeletal Mesh Component. Easily initialize and manage through Blueprints or C++.