Sumo Studio - Sumo Blocking Volume

Create clean playable boundaries in minutes with a simple spline-based workflow. With the Sumo Blocking Volume you can define playable area limits with open or closed spline setups, start and end anchors, ground alignment and with a editor-only preview. It is very easy to use, flexible, coded in
C++ and highly optimized.

Setup tutorial: https://youtu.be/rE3dLs7abWM

Features

  • Spline-Based Blocking Volumes: Create blocking boundaries directly from a spline with a fast workflow.

  • Closed or Open Setup: Use a closed loop for full playable areas or an open spline for custom boundary lines.

  • Start and End Anchors: Attach the beginning and end of the boundary to actors in your level for easier and cleaner placement.

  • Ground Alignment: Project the boundary onto the terrain to keep it aligned with the ground.

  • Base Z Offset: Tune the final vertical position of the generated boundary with a simple offset value.

  • Max Segment Length Control: Adjust how precisely the boundary follows the spline by controlling segment length generation.

  • Boundary Height and Collision Thickness: Easily control the height and thickness of the generated collision wall.

  • Editor-Only Preview: Visualize the boundary clearly in the editor while keeping it invisible during gameplay.

If you have any questions, need support, or want to share feedback, feel free to join our community on Discord: https://discord.gg/5zPJcp8zHQ