Thanks this helps quite a bit!
I’m not familiar with network blueprinting at all so I’m not 100% sure where to go from there, but I can make a few educated guesses and assume it would result in something looking like this. Please correct me if I am wrong (could be).
Update: Actually don’t give me any big hints on this one, I found some documentation that I believe has the answer to this xD
Update2: After reading up on the documentation I found (Link: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/Networking/ReplicateActor/Blueprints/index.html)
I have come up with this. Not 100% sure this is setup to work correctly with Ark’s needs, but according to the UE4 documentation it should work now. I wouldn’t mind a simple yes or no as to whether this is setup correctly, but don’t flat out give me the answer, a mild hint wouldn’t be rejected either lol (I’m enjoying the slight challenge and learning experience, but mind you this is my first networking blueprint experience).
Update3: Nope not working. Tested on dedicated mode in PIE, and still isn’t working. Hmm.
PS: I’m posting the details so others can learn from this and get an idea of how things work with networking blueprinting in terms of authority rights