Summer #UE4jam Submission Thread!


Download link
Team name:
Team members:
Submission name:
Third party content:
Creative commons 0 licenced sounds from

Play as a person living in a small town inhabited by some strange townsmen.

Little info:
WASD to navigate
Mouse - look around
E - interact/speak
Space - Jump


Team name: Sky Key
List of team members :
-Artist/levelDesigner - Kirill Kozyrev (@sexydrunkart)
-LevelDesigner - PeaceMaker
-Blueprinter/scripter - MaxDBlack aka Noowai (me)
Name of your submission: SkyKey_BlightWood

Assets aquired/forged outside of jam: all sound files were downloaded from For outline postprocess material I send my gratitutes to Tom Looman. All NPCs are Mannequins

Our forest, our precious forest! Why are they hurting it? Trees are crying, they screeching and calling for help!
You… you must protect them. Go, kill those pesky humans! Let their blood flow and feed the trees grow strong!

Left Mouse Button - move to location
Right Mouse Button - attack!
Esc - exit

Kill woodchoppers before they cut the trees, but beware of hunters! If they catch you, the whole forest will suffer. Try to lure hunters to altar, if you must!

Blessing In The Sky

Link to game: Download here!
Team Name: Team Heaven
Team Members: d_brane

Project Name: Blessing In The Sky

Pre-Jam Assets: The octopus from the nvidia flex tutorial

Description: You are the gatekeeper. Choose who belongs in heaven, and who belongs in hell. It isn’t always an easy decision, and sacrifices will have to be made, to keep all sides happy. If hell, heaven or the queue overflows you get fired. Get the queue empty and you win.

Controls: Left Click or ‘1’ for heaven. Right click or ‘2’ for hell.


Hey all,

Download Link:

Team Name - Strigifo

Team Member(s) - Rob Brooks

Submission Name - Strigifo_BlessingInDaSkies

[SIZE=7]A House???[/SIZE]

Game Download

Team Name
Side Step Studios

Team Members

  • openglsdl (Kyle) - Programming, Level Design
  • n1ghtshot (Tim) - Lighting, Level Design, Art
  • com32 (Chris) - Lighting, Level Design, Sound
  • Dawn - Sound

Name of submission

List of pre-made assets created outside of the game jam period

  • Mothership Service Rooms asset pack
  • Abandoned Manor asset pack
  • UE4 mannequin and animations

Sounds and all other assets were created during the jam.

Keyboard Controls

W,S,A,D - Move
Space Bar - Action

Gamepad Controls (recommended)

Left Stick - Move
Right Stick - Turn
A Button (face bottom) - Action


Team name: The Retros
Game name: Robots on a Budget

All assets except sound and music and leaderboard (EpicLeaderboard) were created during this jam. and music were BeepBox originals grabbed from : Durgess__ MaggardJosh ViggarDatGuy SlendStone M_Hennel Spectrumnist Miniredpen TheGubbys ZenZen_21

32bit: - Google Drive

Team members:
Victor Burgos
Mak Alexey
Sander Vereecken
Eugenio Del Vecchio
Helene Snow

WSAD, Spacebar. 99% sure I left debug controls in there, so don’t touch anything else and you’ll be fine :slight_smile:

Get to the control panel as fast as you can, getting as many gears as you can, and losing the least lives as you can. You’ll figure out why after you play :wink: Good luck!

This game tells us a short story about the Tribe and the hard choice of the Player who is trying to guide them on the right path. All you need to know to win - is that blessing in disguise.
We develop our game using the ARKit framework from Apple - check out our YouTube videos to understand how it looks in AR on iPhone!AR Tribe by (on the white table) - YouTube
Dropbox - - Simplify your life

Team name:

Team members:
Oleg Chumakov
Aleksandr Savchukov
Ilya Antonov
Denis Pozdnyakov
Aleksei Korogodin

Name of submission:

Outside assets:
Environment from UE4 Marketplace (POLYGON Adventure Pack)
Animations from
Sounds from


Polished Version after deadline (better version):
GameJam Entry (old version): - Google Drive


You are Red, a hard studying Stick Figure. But one day, the bullies had enough of your smartness and throw you into a puddle with blue paint. Filled with emotions you struck back and surprisingly succeeded. When the bullies realized you got superpowers from the paint, they fled like cowards… but bullies are bullies, so they called their gang and now it’s up to you to deal with the issue.

Controls (Gamepad / Keyboard)

Move: Left Thumbstick / WASD
Sprint: Left Trigger / Right Mouse Button
Dash: Right Trigger / Left Mouse Button
Charge Jump: Hold Face Button Down (or A on XBox Controller) / Middle Mouse Button
Jump: Release said key or if you don’t, it triggers automatically

Team name: Doge Hunter
List of team members: Ninjin
Name of your submission: Doge Hunter_Super Stick Figure

Music: (Slammin’)
Sfx: GDC Audio Bundle, GameaudioGDC – SONNISS

’Gold-Hat Gets a Book’ Is a simple, 3 leveled game where you take on the role of Gold-Hat’s Guardian Angel. You protect him on his journey by blocking his path with hindrances, such as falling scaffolding, to stop him arriving at a more … final destination.

Team: Tom Peacock Media
Members: Tom Peacock

**Download Link: **

Controls: WASD - Movement
Mouse - Possession
R - Slow Time
Q - Speed Time
Music By Patrick de Arteaga

C:\Users\Tom\Documents\Unreal Projects\UE4Jam_V1\Files

Wizards Curse
Team Dead Deer
Deck, ArbuzBudesh, DevilTiger

WASD - Movement
Space - Jump
LMB - Attack
Shift - Dash in direction you’re walking
Ctrl - Lock target
Q - Corrupt enemy onto your side
E - Heal allies\harm enemies
R - Kill ally for heal\mana return

Story revolves around a hero with purest intentions trying to defeat an evil wizard, who cowardly put a curse on brave warrior to avoid direct confrontation and wait for him to die. But it turns out curse has some side effects which do help our protagonist as well.

**Assets used: **
Music from AmateurAnimator
Main character animation from Mixamo (monster anims are custom)

UE4 Summer Jam Submission : Blessing In Dream

Img Link : blessing_in_dream.jpg - Google Drive

Link : - Google Drive
Team Name: Roh Brothers.
Team Members: Agust Van Roh, and my brother(Thomas Karl Roh
Name of Submission: Blessing In Dream
List of all assets that were created outside of the game jam period :

  • UE4 Default Assets of ThirdPersonCharacter Project
  • UE4 Default StarterPack
    **Controls: **
  • WASD : Movement
  • Mouse : View Control
  • Mouse Left Button : Attack
  • Mouse Right Button : Shield

Description: You are in dream now. You have to prepare final battle with the dragon. Many traps will hurt you, but they will be a chance for you. It will help you to get resistance, and it will be protect you from attack of the dragon.
ps : Oh My God I found miss spell in main HUD…




Our first jam is behind us and it was a blast.

Team name:
Peanut Rangers


Panu Puurunen
Sami Kimpimäki
Riku Kettunen

Character movement - WASD
Camera movement - mouse
Interact - E
Esc - pause menu

Pre-jam content:

  • All models use the default materials available in Substance Painter 2

Spoilers and insight
In struggle you play as coma patient, who is inside his “dream world”. This represents the spiritual struggle
that you’re going through, trying to find a way out, while a seemingly hostile monster is at your heels constantly.
While in reality he’s trying to help you get through the coma.

The monster is largely inspired by “faceless” or “no-face” seen in the film “Spirited Away (eng)” by Hayao Miyazaki


  • Collect keycards to open doors
  • Try to retain your sanity

If you downloaded it before July 4th at 5 PM ET please download again. There was a crash when joining an MP server!

Team Name: Lone Artisan
List of team members:

  • Chosker
  • Coes
  • Bastardi
  • vebski

Name of the submission: DarkFrag
Assets that were created outside of the game jam period: Only assets from ShooterGame

DarkFrag is a Fast-paced Multiplayer Stealth Shooter, where you’re only visible near lights or while shooting. Additionally you get 3 superhuman abilities that really crank up the action!
While it works offline with Bots they can’t use the abilities so it really hinders the gameplay. The fun really starts in a Multiplayer match!


  • WASD - Move
  • LMB - Shoot
  • Spacebar - Jump
  • Q/E/F - Use Abilities

Link to a download of your game: Narcolepsy Boy by zfrye06
Team name: ADsZ Team
List of team members:

  • Dalton Nell
  • Zach Frye
  • Aaron Karras
  • Sean O’Connell

Name of your submission: ADsZ_NarcolepsyBoy

List of assets made during the game jam:


  • Frosty
  • Landing dust
  • Sleeping Zs
  • Social spawn
  • social hit
  • social trail
  • sparkle
  • z particle
  • palette
  • Freezer glass
  • sean_mannequin
  • freezer
  • ice cream
  • cash register
  • shelves
  • walmart box
  • 3D words
  • The rest were gathered from mixamo and turbosquid (or is an unreal default mesh)
  • aaaaaaaaa.wav
  • fat_landing.wav
  • pop.wav
  • wah_(1-4).wav
  • radio_wah(1-4).wav
  • smack.wav
  • snore.wav
  • scarf.wav
  • The rest of the sounds were gathered and remixed in audacity, but weren’t produced entirely by us.
  • All the levels were made during the jam
  • Every blueprint was made by us (I mean, besides some of the component parts obviously)


Realized the list was assets made outside of the game jam, this is a list of things that were created during the game jam.

Inspired Workshop
Yadikaer Yasheng
InspiredWorkshop_T2Virus:Consciousness Remains

i can’t even draw an apple. model are all from Mixamo. codes were all written during the jam
021 Studios
Eric Hontz, Trevor Hagerdorn, Eric Broe
All materials were either created with Substance Painter 2 or Adobe Photoshop.

Controls WASD, F for flashlight, and left shift for sprint. Mac version only.

Link:The Phantom Hand by StormSmash Entertainment
Team Name: StormSmashEntertainment
Team Members:
Project Name: The Phantom Hand
Name of Submission: StormSmashEntertainment_ThePhantomHand
Items created outside the Jam
UE4 starter content
Water Planes

Don’t Look Up

Download link Google Drive

Team Name: Succubi in Hats
Team Members: Handkor
Name of your submission: SuccubiinHats_DontLookUp

Your land has been plagued by a mysterious black slime that is melting everything. You we hit by the slime but were saved and wrapped in bandages to keep you from becoming a puddle. Since you are already melting you areno longer affected by this slime and can venture forth and same the world.

Music and sounds from marketplace

How to Play:

Collect the magical runes to activate the shrine a save the world.

WASD - Move around
Mouse - Look
Left Click - Throw pixel grenade to stop slime monsters
E - Interact with objects
Spacebar - Jump
ESC - Quit


Spirit of Perseus
Currently only Windows Build up:

Little Apple Creative

Kyle Brown


Everything was made during the game jam. All made from scratch. (Only the 3D Text, cube and sphere meshes from the default game engine).
Only the little outro harp sound on the victory scene was recorded earlier.(still did a little editing on it)

Play Notes:
Find the helmet of invisibility to dare stand a chance against Medusa who has turned the world to stone.
(no direct feedback when you get the helmet, just left click nearby it and you will have it)

**EDIT 2: **
I actually just played the build submitted and realized a few errors. On the first play-through if the character is initialized to 75 energy and no regeneration you have to go to the main menu, delete the save and then it should work.
Also if you do not save it before entering the boss fight you cannot kill the boss, and also the boss has a little too much health.
So after 5 minutes of fixes (just had to set default value for the player because it was incorrect, a save before entering final battle, and reducing the boss hp), a more playable working version.
Also added a control tool-tip in the main menu that P will pause the game.

So here’s the link if anyone’s interested in a more playable experience, but unchanged from the original submission.

Game : The Entropic Shop (HTC Vive game)

Requirements : HTC Vive

1st Link : MEGA (some material links are broken)
2nd Link: MEGA (no broken materials due to packaging)

Team name : Big Horn Studio

Members : Gobelin, Hinori, WirelessKiwi, Macawena

Submission name : BigHornStudio_EntropicShop

Nothing was created before the jam, except a basic VR pawn (trigger) and some functions to pick objects.

Description : “Hey you ! Yes you, owner of the Entropic Shop ! You laughed at me last time, remember ?
It’s time to be punished !
I curse you and your shop ! Haha ! You’ll never be rich again ! Oh and here is your friend, you know, the Inspector… Good luck to pay him in time ! Niark !”
Objectif : Pay the inspector with valuable items. You have 1:30.
Items change when you look away.

Controls :
PAD to Teleport
Trigger to grab object

Due to an input problem, only the Right Controller is able to pick up object…

PS : we have decided to finish the game so we can now provide a link of the fully working game.