Sulley - Composable Camera System

Composable Camera System is a modular, data-driven camera framework for >= Unreal Engine 5.6, designed for projects that need more than a monolithic follow camera. Build cameras from reusable nodes in a dedicated visual graph editor, activate them through clean Blueprint nodes, blend between them with pose-only transitions, and layer temporary Camera Patches for effects such as ADS, recoil, focus pulls, FOV pushes, hit reactions, or cinematic lens changes.

The system separates high-level context switching from per-context camera blending, so gameplay, cutscenes, UI, aim modes, and other camera layers can enter and leave without tearing down the cameras underneath. It includes starter camera presets, over-the-shoulder shot presets, Sequencer shot-based keyframing, transition tables, runtime modifiers/actions, camera patch tracks, and debugging/profiling tools for inspecting the full camera stack in real time.