Im starting to learning character animation using Maya and A.R.T. I have a character in which I’m going to create animations for a first person shooter; so the typical idle, walk, run, strafe, etc. Is it better to use root motion in conjunction with AnimMontage? I ask because I’d like to use variables to control the characters speed; as an example carrying a lot of weight would result in slower walk/run speeds, etc. So it seems like I would want to control the collider, and have the animation follow accordingly.
Anyone have any suggestions either way to achieve the desired outcome?