Is there a way to have a bone move to a certain position on a character? As an example; say I wanted to allow a player to decide on a holster location for a pistol; thigh, hip, underarm, etc. I rather not have to create separate animations for un-holstering/holstering that weapon. Can I use the built in IK solution for that?
I’d like like to use that for hand positions for steering wheels and such. Unity had a 3rd party tool called Final IK which allows they system to work like that.
If so, any suggestions on how to set that up?
Thanks.