[SUGGESTIONS NEEDED] WIKI Troubleshooting Guides

Two days and no suggestions makes Eric a sad panda.

Sad_Panda.jpg

Here are some suggestions to get us started. A rough unpolished list of topics/ideas to cover. :slight_smile:

Post Process:

Docs:
https://docs.unrealengine/latest/INT/Engine/Rendering/PostProcessEffects/index.html

Cool post process setups:

https://wiki.unrealengine/GameBoy_Post_Process_Effect_in_UE4

Materials:

  • What does Specular do in a PBR Material?
  • which textures can be used in a material/are required?
  • what shall I do with an albedo, glossy,… texture?
  • whats the difference between a shader and a material?
  • why is my material stretched when I apply it to my mesh?
  • Why is my texture so big/small on my mesh? texture coordinate node)
  • World-based UV applications? i.e. tiling /blend based on distance? (ie. Landscape blend distances, etc)
  • Forward vs Deferred examples: UDK vs UE4. What’s the deal?!