I’m thinking… nothing super realistic, but I still want things to be reconized.
I don’t think I need every shop in the given area to be labeled nor need an inside, and the texture doesn’t need to be on-point. I’m thinking of more of an exaggerated/enchanced version of the colors the buildings have (so a stylized approach).
However, I’s want key set pieces to have more a focus to have more detial to them.
Sorry, I’m not sure if I answered your question or not.
I can supply you with what we call a TQ4 (Tile Quality 4) model of any part of Mexico City you want. It’s based on Open Street Map so it has all the known benefits and issues of that data that I won’t go into here.
This is a short article about our Tile Quality. It’s relatively easy to swap one of the TQ4 buildings for a detailed model from somewhere else. That is the main purpose of our system - to provide context for detailed models.
Thank you! I also want to have a setting in Merida, Yucatan and Izamal, Yucatan.
Oh! The overwatch style is what I would want, but maybe to-scale? But I would sort of want a detail focus on key buildings. But by far, I think using the bright colors that’s used in Latin America would make the setting pop instead od making the building super realistic.
Besides, a stylized approch would age better in the long run, I think.
We need this because our customers are Telecoms operators. They are interested in the general layout (buildings, roads, hills etc.) to plan mobile network coverage. Where they need more detail (e.g. a rooftop site) they commission a more detailed model. The more detailed model is inserted into the existing less detailed model.
What we have is a general purpose way of creating a less detailed model anywhere in the world. We are thinking of turning it into a Marketplace product that anyone can use, but we’re not sure if there is enough interest.
I don’t know if this is important to you but the system is based on latitude and longitude and the segments (we don’t call them tiles because that implies they are flat and square) are slightly curved so if you fitted them all together they would form a WGS84 ellipsoid. This means as you go “up” you see the curvature of the Earth and ultimately the entire globe.
FWIW: We could model every road and building in the World. The only limitation is storage - we estimate 51 Petabytes. That sounds a lot but 1PB of bare-metal storage is ‘only’ about USD 50K.
I would go for to-scale and accurate, but I just see most building not being entered into. So the layout would be there, with a play on windows so you can’t see inside. Though, the key partd I want to focus on would be enterable.
I’m going to have to research as to what places I want done. As I said, I’m not wanting th whole city, but things like those “hang out” areas people like to go to
There are a lot of organisations selling bits and pieces of the World. We want to provide the tools to allow everyone to model it in 3D and share the results with everyone - modelling the world one segment at a time
That model of Mexico city is exactly the kind of thing that inspired us to create our system. We want to be able to create any city (or location) in the World to at least that level of detail - with the additional advantages that all our segments fit together to form an ellipsoid and you can change them in the UE4 Editor and at runtime. The runtime changes are available to all other users of that segment.
The other thing that bothered us (and this probably isn’t important to anyone else!) is that we wanted our roads and streets to have kerbs and pavements. We really don’t like the ‘flat’ look most models of this type have when you get close.
Here’s a not very good image of Valencia where you can just about make out the kerb at the edge of the road:
So, the model you linked to is great and a lot of work has gone into tidying it up but we’re really addressing different requirements. What if you wanted a model of Meson Viejo to the South West of Mexico City? You are just never going to find a pre-built model of that - and where would you start?
That’s the problem we’re trying to solve. Of course, we could be completely wrong. Maybe nobody wants a model of Meson Viejo