Hi, i still checking all most important things from steam and really wont make them work in UE4, here is what still miss:
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steam nat punch doesn’t handled, configured wrong or who knows why it doesn’t work in UE4 and work in steam sample game spacewar - all i could dig around is there how enable nat punch in EU4 when using steam online subsystem? - Platform & Builds - Epic Developer Community Forums, in steam it work with libjingle Steam Networking (Steamworks Documentation)
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inviting friends in steam to game lobby/session doesn’t handled when game already running or not running (when game running and you accept invite in steam chat - nothing happen, if your game doesn’t run, then steam would launch it, but nothing happen, tested all these things with multiplayer shootout example), for example in dota 2 when you’re in game, it invites you to party
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reconnect and saving all data of left people like in dota 2, sure it doesn’t so hard due fact - hosting player server replicate most important things, but data isn’t bound somehow to steam user id and doesn’t restores (tested all these things with multiplayer shootout example, when you leave and evnter again all your data just resets)