Hey Guys,
I’m totally confused about how much Polygons I should spend on my Models & whats the best practice.
In my Case its for Visualization in Unreal .
In my past I usually used Turbosmooth with 3 iterations but I guess its an Overkill.
What workflow do you recommend for small features like this & also in general ?
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LP
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Beveled edges with 2 segments
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Beveled edges with 4 segments
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Turbomooth with 3 iterations
would you use for this a low poly model with a projected normal map from HP ?
A converted highpoly Model & then delete unnecessary polygons ?