Suggestions for basic quality of life improvements for Unreal

Some usability features that seem crazy you don’t already have implemented:

  1. C++ Class renaming - This is kind of a headache right now (also deleting, moving files)
  2. Being able to disable objects in the scene (See Unity > GameObject > SetActive ). Seriously the most basic but annoying thing moving from Unity to Unreal.
  3. Better examples and descriptions in the documentation. It is very poor quality right now.

I have about 1000000 more things that are annoying about Unreal but these are a good start.