The Static Mesh editing tools provide a way to export a UV map via a UV Editor.
Would be nice if the Skeletal Mesh editor also had this ability so SKMs don’t have to be converted to SMs just to get the UV map out.
The Static Mesh editing tools provide a way to export a UV map via a UV Editor.
Would be nice if the Skeletal Mesh editor also had this ability so SKMs don’t have to be converted to SMs just to get the UV map out.