I’ve recently used scene capture actors to render some stuff to my hud. It all works fine, but there was a something I would sorely have liked at the time. A render whitelist. I see there’s a blacklist already with USceneCaptureComponent’s HiddenComponents. The opposite would be nice, a “components to render” list sort of thing, which would only be used if it actually contained something to render. Almost like creating a mini sub-scene just for the capture actor. Or perhaps a render callback on the primitive (ShouldRenderFor( source ) or something) - that might not be very good for frame rate, though.
Is there a way to do this currently (without creating an ad hoc scene?)